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Rules Counter-Strike 1.6 - INTEL LanCraft Silesia | LanCraft.cz

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Rules

Counter-Strike 1.6

COUNTER-STRIKE 1.6

Tournament admins

Game system

  • game version: 1.6 (original - Steam)
  • BO1:
    • the map is decided by the "striking" method
    • coin toss (or another random choice) decides which team will start
    • both teams are striking out one map in a round robin order until the last one remains
  • BO3:
    • 1st map is chosen by the admins
    • 2nd map is choen by the loser of 1st map
    • if 3rd map is played, it is chosen by the loser of 2nd map
  • game settings:
    • all players are requested to use a 32-bit color depth mode
    • the only allowed acceleration interface is OpenGL
  • in-game rules:
    • it is strictly forbidden to use third party programs to gain any advantage over the opposing team
    • it is forbidden to use custom character models/skins, weapons or custom crosshairs
    • it is forbidden to use custom map textures - only the standard set is allowed
    • it is forbidden to setup your game for using the same character models for all - even by setting through console commands
    • it is forbidden to buy and use the shield - if it accidently happens, the player has to throw it away as much close to a wall/edge as possible, spent funds are permanently lost
    • it is forbidden to install the C4 explosive at non-visible spot or at the location where it cannot be defused by one CT. Placing a silent bomb is also forbidden
  • allowed character models/skins are:
    • the original models from CS 1.6
    • No Animation Models
    • HighFPS Models v1.03 ("Ballhead")
    • Condition Zero
  • duties:
    • before the first round of each side: announce the beginning by say 3x restart & LIVE
    • after the last round of each side: make a screenshot of the final scoresheet
    • after the whole match: report the result to the admins
  • addendum:
    • all other non-stated problems and conflicts will be solved according to the valid rules of PLAYzone.cz CS 1.6 Master Series (playzone.cz)

Maps

  • de_dust2
  • de_inferno
  • de_nuke
  • de_train
  • de_tuscan
  • de_cpl_strike
  • de_forge
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