
COUNTER-STRIKE 1.6
Tournament admins
- milda (PLAYzone.cz)
Game system
- game version: 1.6 (original - Steam)
- BO1:
- the map is decided by the "striking" method
- coin toss (or another random choice) decides which team will start
- both teams are striking out one map in a round robin order until the last one remains
- BO3:
- 1st map is chosen by the admins
- 2nd map is choen by the loser of 1st map
- if 3rd map is played, it is chosen by the loser of 2nd map
- game settings:
- all players are requested to use a 32-bit color depth mode
- the only allowed acceleration interface is OpenGL
- in-game rules:
- it is strictly forbidden to use third party programs to gain any advantage over the opposing team
- it is forbidden to use custom character models/skins, weapons or custom crosshairs
- it is forbidden to use custom map textures - only the standard set is allowed
- it is forbidden to setup your game for using the same character models for all - even by setting through console commands
- it is forbidden to buy and use the shield - if it accidently happens, the player has to throw it away as much close to a wall/edge as possible, spent funds are permanently lost
- it is forbidden to install the C4 explosive at non-visible spot or at the location where it cannot be defused by one CT. Placing a silent bomb is also forbidden
- allowed character models/skins are:
- the original models from CS 1.6
- No Animation Models
- HighFPS Models v1.03 ("Ballhead")
- Condition Zero
- duties:
- before the first round of each side: announce the beginning by say 3x restart & LIVE
- after the last round of each side: make a screenshot of the final scoresheet
- after the whole match: report the result to the admins
- addendum:
- all other non-stated problems and conflicts will be solved according to the valid rules of PLAYzone.cz CS 1.6 Master Series (playzone.cz)
Maps
- de_dust2
- de_inferno
- de_nuke
- de_train
- de_tuscan
- de_cpl_strike
- de_forge



























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